Topic: Mini Quests for the RPG Demon Hordes of Morashi'tar Campaign
no photo
Wed 06/24/09 04:12 PM
Edited by smiless on Wed 06/24/09 04:14 PM
Mini Quests for the Rpg Demon Hordes of Morashi'tar Campaign.

Here are many local problems that adventurer's are asked to do to resolve the problems of the town of Sinatorium as of neighboring towns may have. Take them at your own risk adventurers!


QUEST 1

The hobbits of hilly danger seek protection of a nasty gang of rogues better known as the “The Riding Doomers”. The leader is looking for a foul hobbit merchant who ripped him off one day in the Green Dragon’s Inn in the town of Sinatorium. Since he cannot find the scoundrel he declares war on the hobbits and vows to destroy the whole shire. It is up to you to defeat this warrior by all costs.

REWARD: MAGICAL BOOK OF THE DILANS

The Doomer
P: 18 M: 15

*******************************************************************

QUEST 2

Ariculis Morphis is known as the champion of the Lands of Bavidirian for many cyclones now. Many rumor that he has long passed away, yet a fortuneteller has forseen your destiny to defeat this noble warrior and take his place as ultimate champion of the lands. You travel for many eras to find his hideout. Ironically the champion had foreseen this day and sharpens his swords ready for your attack.

REWARD: MAGICAL SHIELD OF ARICULIS

Ariculis Morphis
P:19 M:14

*******************************************************************

QUEST 3

A lone demon apart from the powerful Demon Nation led by Morashi’tar sits in his domain in the deepest parts of the underworld. He carries a powerful staff that could change the tide in duels in the future. Your journey has been long as you finally reach the demon’s lair.

REWARD: MAGICAL STAFF OF GILLESTOR

Demon Count
P:18 M:18

*******************************************************************

QUEST 4

Deep in the dark forest of Schwarzladen a necromancer of great powers makes his home in a secret cave that only few know of. For a hefty price you have been given a map of its whereabouts. It is rumored that this necromancer has a unique pouch of extracted magical brew that helps aid him not only to live forever but also to fight more successful duels. You are determined to get this pouch of drink.

REWARD: MAGICAL POUCH OF NEVERENDING

ANCIENT NECROMANCER
P:16 M:19

*******************************************************************

QUEST 5

The famous pirate Captain Toogor has plundered yet again. This time he has stolen the magical shield of enlightenment. This shield not only gives the owner great strength but also instant wisdom in the arts of defense. A local spy has informed you that he will be harboring in a distant town. You reward him with some gold and move quickly to attack the famed pirate.

REWARD: MAGICAL SHIELD OF THE NORTHERN STAR

CAPTAIN TOOGOR
P:17 M:15

*******************************************************************

QUEST 6

In one of the town’s of the Alliance a royal vault is guarded heavily by experienced guards. A legendary bow from the High Elves of Silvernarion sits for many cyclones inside. The bow was given to the Alliance at one time to preserve the peace between the two nations. You are determined to once again use the weapon to help gain strength for your nation.

REWARD: MAGICAL BOW OF SICKNESS

GUARDS
P:15 M:14

*******************************************************************

QUEST 7

A lone hero has emerged in the Lands of Bavidirian. He carries a legendary sword once held by a king of the minotaurs from distant neighboring lands. The sword carries uncanny powers enabling the wielder to create damage unimaginable to any who challenge it. You are determined to take the sword from the hero.

REWARD: MAGICAL SWORD OF FIRE

KRIST MOROVER
P:19 M:15

*******************************************************************

QUEST 8

A captain of a renegade group of warriors holds a magical horn called the Blasphemy. If blown all who are at the captains side will gain double their strength making them legendary fighters. As the group of warriors camp you enter to be seen and challenge the captain in a duel for the horn. The captain accepts and unsheathes his sword.

REWARD: MAGICAL HORN OF CALLING

CAPTAIN
P:16 M:14

*******************************************************************

QUEST 9

Deep in the hollow Dwanen Mountains in the highest peeks sits a ancient witch of illusions. Her beauty can seduce any who challenge her, yet the local village has given you a magical stone to ward her illusionary magic to challenge her face to face. As she sits frozen in her meditation she waits for the first swing of your mighty weapon.

REWARD: MAGICAL AXE OF BASHING

ICE WITCH
P:14 M:18

*******************************************************************

QUEST 10

Far in the remotes parts of the Silvernarion Islands lays a small island raised by a volcano. Inside the volcano lays a young red dragon of hate and brutality. On a certain day in a certain era and cyclone the Rerox the red dragon loses his powers and strength allowing any to challenge it for that day. This curse cast upon an ancient wizard has remained with the dragon for many cyclones. It is your chance to defeat a dragon of great powers.

MAGICAL ITEM: VIAL OF DRAGON BLOOD

REROX
P:25 M:18

*******************************************************************

QUEST 11

Upon your adventures you stumble upon a group of goblins trying to hold down a Pegasus. It squeals for help. You decide to challenge the goblins and save the Pegasus. If you succeed the Pegasus will offer to save your life one day.

REWARD: PEGASUS HORN

GOBLINS
P:14 M:11

*******************************************************************

QUEST 12

Upon your journeys you enter the woods of Augshill and see that you have lost your way. Ahead a man hangs from his own self made trap upside down. You can tell he is unconscious as you carefully try to figure out the mechanism of how the trap was made. It is sophisticated and your wit is tested! The man suddenly wakes up and pleads for you to save him. He will offer his magical weapon if so.

REWARD: MAGICAL CROSSBOW OF QUICKNESS

TRAP
P:14 M:14

*******************************************************************

QUEST 13

Noble heroes with restless souls are chained in an underground passage that you have stumbled upon. It is said that if they are freed their souls will be finally at rest. One of the skeletons offers his magical ring if you cut the links off his feet and hands. Upon agreeing and without noticing you step on a trap where three bolts shoot from a side of the wall. If you manage to evade them you can cut the skeletons chains off to give them eternal resting.

REWARD: MAGIC RING OF FORTITUDE

TRAP
P:13 M:14

*******************************************************************

QUEST 14

Red glaring eyes stare from a beam on a roof. The eyes continue to stare as you notice that the crow is not what it seems. You follow it further down the cobblestone roads to see it suddenly shapeshift into a dark figure in long black robes. It then hisses before turning around obviously annoyed that you paid attention to him. With lightning quick reflexes he draws his dagger and charges.

REWARD: BOOK OF KNOWLEDGE

ANCIENT SHAPESHIFTING ASSASSIN
P:19 M: 20

*******************************************************************

QUEST 15

The long journey in the Lands of Bavidirian has you wandering in the woods. The success of finding valuables has got you disappointed until you find a group of adventurer’s gathered together at a campfire. You see on one of them a glowing helm. Noticing it has magical values you unsheathe your weapon and attack.

REWARD: MAGICAL HELM OF CUNNING

ADVENTURER’S
P:19 M:16

*******************************************************************

QUEST 16

Bamarish Moriphine has been bad to his people for many cyclones and eventually ousted out of his own town. He has lived in a secret cave for many cyclones hunting and killing at will. He carries a magical armor constructed by his forefathers long ago. It is of grand material that only few can master. You are determined to retrieve by all costs for it may be the deciding fate for your nation in many duels.

REWARD: MAGICAL ARMOR OF TORK

Bamarish Moriphine
P:18 M:13

*******************************************************************

QUEST 17

Druids of the red circle have kept strong magic from allowing dark spells to enter the Lands of Bavidirian. They have failed as an ancient talisman has figured out the riddles and puzzles to unwind its trap of spells casted by ancient druids. As the bad news spreads the lands for help, you decide to destroy the talisman once in for all before it destroys others. If you successfully destroy it the druids of the red circle award you a sword once held by an ancient warrior. The sword of agony holds great powers to help aid your nation to victories.

REWARD: MAGICAL SWORD OF DECEIPT

EVIL TALISMAN
P:14 M:18

*******************************************************************

QUEST 18

In the Lands of Toriminor sits a barbarian king that threatens to conquer the Lands of Bavidirian. Peace is at stake between the two kingdoms. A secret scroll has landed on your table. It reads for you to assassinate the king. With the scroll came a sharp steel dagger. Taking the dagger in hand you read further. It reads: If the barbarian king is killed with the very dagger you hold it will then be magically inclined and serve you and your nation forever. You take the challenge and enter the lands and approach the castle of where the king sits. Upon entering the king’s throne room you offer great jewels and fortunes and plead peace between the two kingdoms. The barbarian king only laughs as he fetches his guards to attack. You defeat them easily and approach the huge barbarian. The King stands and waves his two handed sword ready for the challenge.

REWARD: MAGICAL DAGGER OF SIRIS

BARBARIAN KING
P:20 M: 11

*******************************************************************

QUEST 19

In a tower a pixie is held in a magical glass casing. The evil wizard plans to sacrifice the fabled creature for his experiments to create a new spell for his spell book. Through telepathy the pixie pleads for your help as he knows that only you can defeat this powerful wizard. If defeated he will offer a sacred magical powder that can help aid you in future duels.

REWARD: POWDER POTION OF REVIVAL

EVIL WIZARD
P:13 M:18

*******************************************************************

QUEST 20

Grimlog the mighty holds a sacred magical book inside its trunk giving it immense magical powers to move unlike any tree beast of its kind. You are determined to retrieve this book by all means.

REWARD: MAGICAL BOOK OF WISDOM

GRIMLOG TREE BEAST
P:16 M:16

*******************************************************************

QUEST 21

Your leader is threatened by an evil wizard called Trimrowr. He is determined to end your nation’s spirit with his magical staff and spell books. This wizard despises your race and has planned for this for a very long time. You are order by your leader to defeat the wizard before he reaches the kingdom to challenge your leader.

REWARD: MAGICAL SWORD OF TRUST

TRIMROWR
P:13 M:18

MirrorMirror's photo
Wed 06/24/09 08:14 PM

Mini Quests for the Rpg Demon Hordes of Morashi'tar Campaign.

Here are many local problems that adventurer's are asked to do to resolve the problems of the town of Sinatorium as of neighboring towns may have. Take them at your own risk adventurers!


QUEST 1

The hobbits of hilly danger seek protection of a nasty gang of rogues better known as the “The Riding Doomers”. The leader is looking for a foul hobbit merchant who ripped him off one day in the Green Dragon’s Inn in the town of Sinatorium. Since he cannot find the scoundrel he declares war on the hobbits and vows to destroy the whole shire. It is up to you to defeat this warrior by all costs.

REWARD: MAGICAL BOOK OF THE DILANS

The Doomer
P: 18 M: 15

*******************************************************************

QUEST 2

Ariculis Morphis is known as the champion of the Lands of Bavidirian for many cyclones now. Many rumor that he has long passed away, yet a fortuneteller has forseen your destiny to defeat this noble warrior and take his place as ultimate champion of the lands. You travel for many eras to find his hideout. Ironically the champion had foreseen this day and sharpens his swords ready for your attack.

REWARD: MAGICAL SHIELD OF ARICULIS

Ariculis Morphis
P:19 M:14

*******************************************************************

QUEST 3

A lone demon apart from the powerful Demon Nation led by Morashi’tar sits in his domain in the deepest parts of the underworld. He carries a powerful staff that could change the tide in duels in the future. Your journey has been long as you finally reach the demon’s lair.

REWARD: MAGICAL STAFF OF GILLESTOR

Demon Count
P:18 M:18

*******************************************************************

QUEST 4

Deep in the dark forest of Schwarzladen a necromancer of great powers makes his home in a secret cave that only few know of. For a hefty price you have been given a map of its whereabouts. It is rumored that this necromancer has a unique pouch of extracted magical brew that helps aid him not only to live forever but also to fight more successful duels. You are determined to get this pouch of drink.

REWARD: MAGICAL POUCH OF NEVERENDING

ANCIENT NECROMANCER
P:16 M:19

*******************************************************************

QUEST 5

The famous pirate Captain Toogor has plundered yet again. This time he has stolen the magical shield of enlightenment. This shield not only gives the owner great strength but also instant wisdom in the arts of defense. A local spy has informed you that he will be harboring in a distant town. You reward him with some gold and move quickly to attack the famed pirate.

REWARD: MAGICAL SHIELD OF THE NORTHERN STAR

CAPTAIN TOOGOR
P:17 M:15

*******************************************************************

QUEST 6

In one of the town’s of the Alliance a royal vault is guarded heavily by experienced guards. A legendary bow from the High Elves of Silvernarion sits for many cyclones inside. The bow was given to the Alliance at one time to preserve the peace between the two nations. You are determined to once again use the weapon to help gain strength for your nation.

REWARD: MAGICAL BOW OF SICKNESS

GUARDS
P:15 M:14

*******************************************************************

QUEST 7

A lone hero has emerged in the Lands of Bavidirian. He carries a legendary sword once held by a king of the minotaurs from distant neighboring lands. The sword carries uncanny powers enabling the wielder to create damage unimaginable to any who challenge it. You are determined to take the sword from the hero.

REWARD: MAGICAL SWORD OF FIRE

KRIST MOROVER
P:19 M:15

*******************************************************************

QUEST 8

A captain of a renegade group of warriors holds a magical horn called the Blasphemy. If blown all who are at the captains side will gain double their strength making them legendary fighters. As the group of warriors camp you enter to be seen and challenge the captain in a duel for the horn. The captain accepts and unsheathes his sword.

REWARD: MAGICAL HORN OF CALLING

CAPTAIN
P:16 M:14

*******************************************************************

QUEST 9

Deep in the hollow Dwanen Mountains in the highest peeks sits a ancient witch of illusions. Her beauty can seduce any who challenge her, yet the local village has given you a magical stone to ward her illusionary magic to challenge her face to face. As she sits frozen in her meditation she waits for the first swing of your mighty weapon.

REWARD: MAGICAL AXE OF BASHING

ICE WITCH
P:14 M:18

*******************************************************************

QUEST 10

Far in the remotes parts of the Silvernarion Islands lays a small island raised by a volcano. Inside the volcano lays a young red dragon of hate and brutality. On a certain day in a certain era and cyclone the Rerox the red dragon loses his powers and strength allowing any to challenge it for that day. This curse cast upon an ancient wizard has remained with the dragon for many cyclones. It is your chance to defeat a dragon of great powers.

MAGICAL ITEM: VIAL OF DRAGON BLOOD

REROX
P:25 M:18

*******************************************************************

QUEST 11

Upon your adventures you stumble upon a group of goblins trying to hold down a Pegasus. It squeals for help. You decide to challenge the goblins and save the Pegasus. If you succeed the Pegasus will offer to save your life one day.

REWARD: PEGASUS HORN

GOBLINS
P:14 M:11

*******************************************************************

QUEST 12

Upon your journeys you enter the woods of Augshill and see that you have lost your way. Ahead a man hangs from his own self made trap upside down. You can tell he is unconscious as you carefully try to figure out the mechanism of how the trap was made. It is sophisticated and your wit is tested! The man suddenly wakes up and pleads for you to save him. He will offer his magical weapon if so.

REWARD: MAGICAL CROSSBOW OF QUICKNESS

TRAP
P:14 M:14

*******************************************************************

QUEST 13

Noble heroes with restless souls are chained in an underground passage that you have stumbled upon. It is said that if they are freed their souls will be finally at rest. One of the skeletons offers his magical ring if you cut the links off his feet and hands. Upon agreeing and without noticing you step on a trap where three bolts shoot from a side of the wall. If you manage to evade them you can cut the skeletons chains off to give them eternal resting.

REWARD: MAGIC RING OF FORTITUDE

TRAP
P:13 M:14

*******************************************************************

QUEST 14

Red glaring eyes stare from a beam on a roof. The eyes continue to stare as you notice that the crow is not what it seems. You follow it further down the cobblestone roads to see it suddenly shapeshift into a dark figure in long black robes. It then hisses before turning around obviously annoyed that you paid attention to him. With lightning quick reflexes he draws his dagger and charges.

REWARD: BOOK OF KNOWLEDGE

ANCIENT SHAPESHIFTING ASSASSIN
P:19 M: 20

*******************************************************************

QUEST 15

The long journey in the Lands of Bavidirian has you wandering in the woods. The success of finding valuables has got you disappointed until you find a group of adventurer’s gathered together at a campfire. You see on one of them a glowing helm. Noticing it has magical values you unsheathe your weapon and attack.

REWARD: MAGICAL HELM OF CUNNING

ADVENTURER’S
P:19 M:16

*******************************************************************

QUEST 16

Bamarish Moriphine has been bad to his people for many cyclones and eventually ousted out of his own town. He has lived in a secret cave for many cyclones hunting and killing at will. He carries a magical armor constructed by his forefathers long ago. It is of grand material that only few can master. You are determined to retrieve by all costs for it may be the deciding fate for your nation in many duels.

REWARD: MAGICAL ARMOR OF TORK

Bamarish Moriphine
P:18 M:13

*******************************************************************

QUEST 17

Druids of the red circle have kept strong magic from allowing dark spells to enter the Lands of Bavidirian. They have failed as an ancient talisman has figured out the riddles and puzzles to unwind its trap of spells casted by ancient druids. As the bad news spreads the lands for help, you decide to destroy the talisman once in for all before it destroys others. If you successfully destroy it the druids of the red circle award you a sword once held by an ancient warrior. The sword of agony holds great powers to help aid your nation to victories.

REWARD: MAGICAL SWORD OF DECEIPT

EVIL TALISMAN
P:14 M:18

*******************************************************************

QUEST 18

In the Lands of Toriminor sits a barbarian king that threatens to conquer the Lands of Bavidirian. Peace is at stake between the two kingdoms. A secret scroll has landed on your table. It reads for you to assassinate the king. With the scroll came a sharp steel dagger. Taking the dagger in hand you read further. It reads: If the barbarian king is killed with the very dagger you hold it will then be magically inclined and serve you and your nation forever. You take the challenge and enter the lands and approach the castle of where the king sits. Upon entering the king’s throne room you offer great jewels and fortunes and plead peace between the two kingdoms. The barbarian king only laughs as he fetches his guards to attack. You defeat them easily and approach the huge barbarian. The King stands and waves his two handed sword ready for the challenge.

REWARD: MAGICAL DAGGER OF SIRIS

BARBARIAN KING
P:20 M: 11

*******************************************************************

QUEST 19

In a tower a pixie is held in a magical glass casing. The evil wizard plans to sacrifice the fabled creature for his experiments to create a new spell for his spell book. Through telepathy the pixie pleads for your help as he knows that only you can defeat this powerful wizard. If defeated he will offer a sacred magical powder that can help aid you in future duels.

REWARD: POWDER POTION OF REVIVAL

EVIL WIZARD
P:13 M:18

*******************************************************************

QUEST 20

Grimlog the mighty holds a sacred magical book inside its trunk giving it immense magical powers to move unlike any tree beast of its kind. You are determined to retrieve this book by all means.

REWARD: MAGICAL BOOK OF WISDOM

GRIMLOG TREE BEAST
P:16 M:16

*******************************************************************

QUEST 21

Your leader is threatened by an evil wizard called Trimrowr. He is determined to end your nation’s spirit with his magical staff and spell books. This wizard despises your race and has planned for this for a very long time. You are order by your leader to defeat the wizard before he reaches the kingdom to challenge your leader.

REWARD: MAGICAL SWORD OF TRUST

TRIMROWR
P:13 M:18

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