Topic: Rules when visiting the Green Dragon's Tavern
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Wed 06/24/09 11:15 PM
RULES WHEN VISITING THE GREEN DRAGON’S TAVERN

First of all I want to congratulate you for getting this far! You should have by now your character created. One that you feel comfortable with and are ready to explore the inevitable! When you begin this game it is always best to first start your character off slowly. Let him or her get use to the idea of the environment around him. The Green Dragon’s Tavern in the game forum here on Mingle2 is a great start. Here you have a chance to get a feel of your character and see how to write the situations your character is experiencing from other adventurers or situations.

You have to try to imagine for a moment a medieval town and your character has just travelled many miles to reach it. He or she is tired and seeks accommodations. The Green Dragon’s Tavern owned by Criani Peracienlooks inviting and your character enters. Usually a 3 foot tall hobbit named Samwise greets you and is willing to serve drinks, food, or a room for the day. You have to act like your character for that moment.

Here is an example of what you can write in the thread:

After a long days travel your feet hurt and your mind has become dull. A swinging sign reads “The Green Dragon’s Tavern”. Smoke rises from its chimney and a light melody of tunes escape the rustic windows of the tavern. As it looks naturally inviting you open the door to the establishment and enter.

The storyteller acting like the hobbit writes:

“Salutations traveler, I see you have come afar. May I interest you to some drink? Perhaps a dwarven mead, elvin wine, or a goblin’s brew,” offers a 3 foot hobbit.

You reply:

“Why certainly a mug of goblin’s brew will sooth my dry throat from such long travels. Perhaps you have a room available also,” replies ().

The Storyteller replies:

“So be it,” the hobbit mentions as he scurries quickly to pour a mug of Goblin’s brew.

And so the story continues……..

Now in the tavern there might be other adventurer’s played by other players just like you. Perhaps a minotaur is sitting at the bar enjoying a large mug of mead and a gnome bard is telling a riddle while playing a harp. There might be a dark figure at the corner of the room who actually is a vampire assassin! There might be a situation you will have to react to quickly.

You have the choice to talk to them, fight them, pay no mind, or if you are a rogue pickpocket even! Yes email the storyteller that you want to pickpocket and I will make you roll a 1d6 die for results. You can also talk about the adventures you have completed or talk a little about the history of your character. Where was he or she born? Why did you come to Sinatorium, which is the town that the Green Dragon’s Tavern is located.

Now while you visit the tavern you cannot play out of character! A mistake most players do in the beginning. It ruins the atmosphere if you do this. If you need to say something to another player that doesn’t pertain to the game then send an email to the player instead.

For example don’t do this”

Player 1 – Hi Bob, I just got off work and will be here in 10 minutes to play my character.

Player 2 – Okay I will be waiting for you.

Or another example:

Player 1 – Hi Melissa, I gave you 10 gold pieces.

Player 2 – Thanks Dave, I will put it on my character sheet under gold.

Instead player 1 should have wrote – The Minotaur hands the human rogue 10 gold pieces for the valuable map.

You see! Keep the atmosphere of the actual character; otherwise you ruin the environment for other players that are trying to keep it flowing like a story.

Also when entering the tavern one cannot mention unrealistic events.

For example your character has 20 gold pieces on his or her character sheet and a sword as the only valuable items owned. One cannot write that your character carries a magical sword of great powers that summons a black dragon when called upon and when at will you can levitate to shapeshift into a demon! If it is not on the character sheet then you cannot do these things.

Another rule to follow is if the storyteller mentions in brackets to subtract gold or an item or to add an item or gold then please do it right away. The storyteller really doesn’t want to play babysitter and make sure every player plays fair. All too often the storyteller checks the profile of the individual to see nothing is changed. Not only does it make it hard on the storyteller but it makes the game unfair for the ones that do put in the effort of keeping a clean character sheet.

As punishment for not changing the profile on time the storyteller will give a (Zap) of energy drain to the character leaving him or her vulnerable, tired, and weak to continue the adventure. So don’t let it get to that point and keep your character sheet accurate.

Remember you can only play your character. You cannot put in other characters of your choice into the game. Only the storyteller can put in extra adventures, non players monsters, events, and other great ideas. You as the player can only play your character and his or her abilities that are available on your character sheet.

The last rule that will enable a smooth transition of play for others is that your character when entering a location to make sure you play the character to the end. Don’t let your character hang in the middle of a conversation with another adventurer. If you cannot play your character anymore then mention quickly that your character is tired and must retire in his room for the night or camp. Always think that the other player is waiting on a reply. Always take care of your character and mention that he or she eats or goes to sleep. It is almost like taking care of your own child! Lol

Most of all have fun playing this game and if you have questions don’t hesitate to ask other players or the storyteller!

MirrorMirror's photo
Thu 06/25/09 12:39 AM

RULES WHEN VISITING THE GREEN DRAGON’S TAVERN

First of all I want to congratulate you for getting this far! You should have by now your character created. One that you feel comfortable with and are ready to explore the inevitable! When you begin this game it is always best to first start your character off slowly. Let him or her get use to the idea of the environment around him. The Green Dragon’s Tavern in the game forum here on Mingle2 is a great start. Here you have a chance to get a feel of your character and see how to write the situations your character is experiencing from other adventurers or situations.

You have to try to imagine for a moment a medieval town and your character has just travelled many miles to reach it. He or she is tired and seeks accommodations. The Green Dragon’s Tavern owned by Criani Peracienlooks inviting and your character enters. Usually a 3 foot tall hobbit named Samwise greets you and is willing to serve drinks, food, or a room for the day. You have to act like your character for that moment.

Here is an example of what you can write in the thread:

After a long days travel your feet hurt and your mind has become dull. A swinging sign reads “The Green Dragon’s Tavern”. Smoke rises from its chimney and a light melody of tunes escape the rustic windows of the tavern. As it looks naturally inviting you open the door to the establishment and enter.

The storyteller acting like the hobbit writes:

“Salutations traveler, I see you have come afar. May I interest you to some drink? Perhaps a dwarven mead, elvin wine, or a goblin’s brew,” offers a 3 foot hobbit.

You reply:

“Why certainly a mug of goblin’s brew will sooth my dry throat from such long travels. Perhaps you have a room available also,” replies ().

The Storyteller replies:

“So be it,” the hobbit mentions as he scurries quickly to pour a mug of Goblin’s brew.

And so the story continues……..

Now in the tavern there might be other adventurer’s played by other players just like you. Perhaps a minotaur is sitting at the bar enjoying a large mug of mead and a gnome bard is telling a riddle while playing a harp. There might be a dark figure at the corner of the room who actually is a vampire assassin! There might be a situation you will have to react to quickly.

You have the choice to talk to them, fight them, pay no mind, or if you are a rogue pickpocket even! Yes email the storyteller that you want to pickpocket and I will make you roll a 1d6 die for results. You can also talk about the adventures you have completed or talk a little about the history of your character. Where was he or she born? Why did you come to Sinatorium, which is the town that the Green Dragon’s Tavern is located.

Now while you visit the tavern you cannot play out of character! A mistake most players do in the beginning. It ruins the atmosphere if you do this. If you need to say something to another player that doesn’t pertain to the game then send an email to the player instead.

For example don’t do this”

Player 1 – Hi Bob, I just got off work and will be here in 10 minutes to play my character.

Player 2 – Okay I will be waiting for you.

Or another example:

Player 1 – Hi Melissa, I gave you 10 gold pieces.

Player 2 – Thanks Dave, I will put it on my character sheet under gold.

Instead player 1 should have wrote – The Minotaur hands the human rogue 10 gold pieces for the valuable map.

You see! Keep the atmosphere of the actual character; otherwise you ruin the environment for other players that are trying to keep it flowing like a story.

Also when entering the tavern one cannot mention unrealistic events.

For example your character has 20 gold pieces on his or her character sheet and a sword as the only valuable items owned. One cannot write that your character carries a magical sword of great powers that summons a black dragon when called upon and when at will you can levitate to shapeshift into a demon! If it is not on the character sheet then you cannot do these things.

Another rule to follow is if the storyteller mentions in brackets to subtract gold or an item or to add an item or gold then please do it right away. The storyteller really doesn’t want to play babysitter and make sure every player plays fair. All too often the storyteller checks the profile of the individual to see nothing is changed. Not only does it make it hard on the storyteller but it makes the game unfair for the ones that do put in the effort of keeping a clean character sheet.

As punishment for not changing the profile on time the storyteller will give a (Zap) of energy drain to the character leaving him or her vulnerable, tired, and weak to continue the adventure. So don’t let it get to that point and keep your character sheet accurate.

Remember you can only play your character. You cannot put in other characters of your choice into the game. Only the storyteller can put in extra adventures, non players monsters, events, and other great ideas. You as the player can only play your character and his or her abilities that are available on your character sheet.

The last rule that will enable a smooth transition of play for others is that your character when entering a location to make sure you play the character to the end. Don’t let your character hang in the middle of a conversation with another adventurer. If you cannot play your character anymore then mention quickly that your character is tired and must retire in his room for the night or camp. Always think that the other player is waiting on a reply. Always take care of your character and mention that he or she eats or goes to sleep. It is almost like taking care of your own child! Lol

Most of all have fun playing this game and if you have questions don’t hesitate to ask other players or the storyteller!

bigsmile