Topic: Rules when playing a campaign or quest
no photo
Wed 06/24/09 11:29 PM
Edited by smiless on Wed 06/24/09 11:31 PM
These are rules for those who participate in the roleplaying classic fantasy game called "The Demon Hordes of Morashi'tar"

RULES WHEN PLAYING A CAMPAIGN/ QUEST

When adventuring to distant locations for riches and fame one has to keep in mind that your character goes a rigorous test of reality. He or she might travel 2 or 3 days before reaching his or her destiny. Does your character have enough rations, a back pack, blanket, maybe a lamp or some torches when entering a dark cave, or any first aid kits for injury? Make sure your character is prepared for the campaign quest.

To buy goods one can always go to Old Flint’s Warehouse – http://mingle2.com/topic/show/230140


If adventuring in a group vote for a group leader. That group leader must be respected and have the final say to avoid misunderstandings in critical situations. Email each other or play out your character asking who should become the group’s leader for that campaign.

When going to camp have someone watch to keep alert for attacks. Make sure your character is fed. If you defeat a monster don’t forget to search the body or area for something unusual or valuable. Actually state that you are searching on the thread so the storyteller can tell you what your character’s eyes finds. Write observe room to get a greater description of the area.

Make good decisions for your character and group is always challenged with endless possibilities. If there is a chest let a rogue open it and not a barbarian. If there is a riddle let the bard solve it and not the necromancer. If the opponent you are fighting is mentally stronger then physical yet you are physically stronger then use physical and not mental attack.

Always envision the situation as if it is real. Make this campaign creative and unique!

More to come…

Mayhem_J's photo
Wed 06/24/09 11:37 PM
I prefer to run n' gun!!

MirrorMirror's photo
Thu 06/25/09 12:03 AM

These are rules for those who participate in the roleplaying classic fantasy game called "The Demon Hordes of Morashi'tar"

RULES WHEN PLAYING A CAMPAIGN/ QUEST

When adventuring to distant locations for riches and fame one has to keep in mind that your character goes a rigorous test of reality. He or she might travel 2 or 3 days before reaching his or her destiny. Does your character have enough rations, a back pack, blanket, maybe a lamp or some torches when entering a dark cave, or any first aid kits for injury? Make sure your character is prepared for the campaign quest.

To buy goods one can always go to Old Flint’s Warehouse – http://mingle2.com/topic/show/230140


If adventuring in a group vote for a group leader. That group leader must be respected and have the final say to avoid misunderstandings in critical situations. Email each other or play out your character asking who should become the group’s leader for that campaign.

When going to camp have someone watch to keep alert for attacks. Make sure your character is fed. If you defeat a monster don’t forget to search the body or area for something unusual or valuable. Actually state that you are searching on the thread so the storyteller can tell you what your character’s eyes finds. Write observe room to get a greater description of the area.

Make good decisions for your character and group is always challenged with endless possibilities. If there is a chest let a rogue open it and not a barbarian. If there is a riddle let the bard solve it and not the necromancer. If the opponent you are fighting is mentally stronger then physical yet you are physically stronger then use physical and not mental attack.

Always envision the situation as if it is real. Make this campaign creative and unique!

More to come…





bigsmile Very coolbigsmile