Topic: Is it still true
JulieABush's photo
Sun 10/17/21 04:06 PM
Does anyone know if it’s still true but at one point years ago video games were like DVD’s in which they had region codes?

cleve's photo
Sun 10/17/21 05:58 PM
Edited by cleve on Sun 10/17/21 06:00 PM

region codes are to prevent the playback of the disk in a

geographical area other than the one it was released....mostly

movies.....they have not stop doing it....i hope this helps....

JulieABush's photo
Mon 10/18/21 03:51 AM
I also think video game system are set up that way too.

no photo
Mon 10/18/21 05:06 AM
I'm not sure about video games, but as Cleve mentioned it was mostly on movie dvd's...

I always thought it was to stop you buying from abroad where stuff is generally/usually cheaper...

Tom4Uhere's photo
Mon 10/18/21 07:33 AM
From Wiki~

A regional lockout (or region coding) is a class of digital rights management preventing the use of a certain product or service, such as multimedia or a hardware device, outside a certain region or territory. A regional lockout may be enforced through physical means, through technological means such as detecting the user's IP address or using an identifying code, or through unintentional means introduced by devices only supporting certain regional technologies (such as video formats, i.e., NTSC and PAL).

Digital rights management (DRM) tools or technological protection measures (TPM)[1] are a set of access control technologies for restricting the use of proprietary hardware and copyrighted works.[2] DRM technologies try to control the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems within devices that enforce these policies.[3]

Many mainstream publishers continued to rely on online DRM throughout the later half of 2008 and early 2009, including Electronic Arts, Ubisoft, Valve, and Atari

In March 2010, Uplay servers suffered a period of inaccessibility due to a large-scale DDoS attack, causing around 5% of game owners to become locked out of playing their game.

Also in 1999, Microsoft released Windows Media DRM, which read instructions from media files in a rights management language that stated what the user may do with the media.[50] Later versions of Windows Media DRM implemented music subscription services that make downloaded files unplayable after subscriptions are cancelled, along with the ability for a regional lockout.

Sometimes, metadata is included in purchased media which records information such as the purchaser's name, account information, or email address. Also included may be the file's publisher, author, creation date, download date, and various notes. This information is not embedded in the played content, like a watermark, but is kept separate, but within the file or stream.

Regional lockouts in video games have been achieved by several methods, such as hardware/software authentication, slot pin-out change, differences in cartridge cases, IP blocking and online software patching. Most console video games have region encoding.

The main regions are:

Japan and Asia (NTSC-J)
North America and South America (NTSC-U)
Europe, New Zealand, Australia, Middle East, India, South Africa (PAL region)
China (NTSC-C)

The PlayStation and PlayStation 2 are region-locked into three regions: NTSC U/C, NTSC-J, and PAL. However, it is possible to disable region locking on the PlayStation 2 via using a mod chip or Swap Magic disc.

While PlayStation Vita games had the potential to be region-locked, all games released for the system are region-free.

The Xbox and the Xbox 360 are region-locked, but some games are region-free and will play in any region. Digital content through Xbox Live on the Xbox 360 and original Xbox are also region-locked, such as DLC, movies, and apps.

The Xbox One was initially planned to have a region blocking policy that would have prevented its use outside its region in an effort to curb parallel importing. Microsoft later reversed the policy and the final retail version of the console was not region-locked.[23] It was reported, though, that the console would be region-locked in China.[24] However, this decision has since been reverted as of April 2015.

Starting from the Samsung Galaxy Note 3, Samsung phones and tablets contained a warning label stating that it would only operate with SIM cards from the region the phone was sold in. A spokesperson clarified the policy, stating that it was intended to prevent grey-market reselling, and that it only applied to the first SIM card inserted.