Mingle2 Blog

A blog about dating, meeting people, being social and everything in between.
(and occasionally some geek stuff)

How I Built a Web 2.0 Dating Site in 66.5 Hours

Posted on 06/12/2007 in Mingle2 News by Matt

Please note: As many of you know Mingle2 was bought by JustSayHi (another dating site) in 2007. JustSayHi's infrastructure runs on Ruby on Rails, and as such Mingle2 was eventually ported over to that framework as well. For those curious what the original Mingle2 was like, I've preserved the original CakePHP version of Mingle2 here:
http://old.mingle2.com

Let this be a testament to Web 2.0 and the effectiveness of rapid development frameworks: I built a full-featured dating website, from concept to launch, in 66.5 hours.  In a typical 9-5 job this would amount to about a week and a half.   Deliverables included:

The Idea - Cooking up a brand with a name, identity, and purpose
Planning - Creating functional specifications, visual wireframes, and information architecture
Design  - Creating mock-ups and defining aesthetics, typography, positioning, and color
Development  -  Writing the actual code
Testing  - Ironing out the kinks
Launch - Going live

I didn't do this in 66.5 consecutive hours, mind you, these are actual hours I spent working on the website.  I have a day job that keeps me pretty busy so I could only work on this during my evenings and weekends.  I started keeping a log after the first couple of days because I realized how quickly everything was coming along and I was curious how much time it would take me to finish.  This is a guide providing tips and tactics I employed to develop this website in such a short amount of time.


Identify an Opportunity
I'm single and after trying the online dating thing I quickly ascertained two things:
- The paid online dating market is very saturated
- The free online dating market is also saturated but with sites that are clunky, difficult to use, so littered with ads they're nearly unusable, and bombarded with useless features
I saw an opening and I took it: I knew I could build something better in a very short period of time with almost no overhead.  The beauty of this iss that if this site isn't successful there's no layoffs, burned VC funding, and I'm ultimately not contributing to another dot-com crash.  All I've lost is 66.5 hours and a couple bags of coffee beans, I'll just go back to my day job. 

Brain-dump
First I did a brain-dump of all the features I'd like to have on a dating website.  I didn't put them in any particular order or attempt to categorize things, I just wrote them down as they came to me.   This is a great tactic for just getting it all out there, save making sense of it for later.

Generate ideas from your competition
I didn't want to lock the feature list into only my ideas, so I went and signed up for nearly a dozen online dating websites and got a feel for how most of them work.   

Brain-dump some more
After a couple of hours of surfing competitor's websites I did another brain-dump of features.   I combined the list of their features with my own.

whiteboard funHave a specific goal, don't try to make the website do everything
I took the feature list and narrowed them down to only those that served a single purpose: providing a means for singles to find and communicate with one another.  I ditched all the popularity contests, “rate my photo” clones, and other features that didn't directly contribute to this goal.  

Keep. It. Simple. Stupid
You know those collars for dogs that issue an electrical shock every time they start barking? I wish every CEO and marketing professional in the tech industry could was equipped with a similar device that would shriek “KISS” into their ears every time they began making things unnecessarily complex.  Throughout development I would remind myself of the KISS principle.

Minimize interference
Only utilize other people when you absolutely have to, especially if you plan on keeping overhead low.  I saw the project from start to finish before I wrote a single line of code  and knew that I could do everything on my own.   There were no design meetings, Gantt charts, or conference calls – just myself, my computer, and my ability.

Avoid “feature creep”
Although this problem is usually more prevalent when working with a client, it can happen while going solo as well.  Learn to avoid letting an idea grow and distort to the point where you're 6 months into a project and all you have to show for it is one of the most massively complex nav bars in the history of the internet.  Learn to turn the idea knob down, but not completely off.

Web 2.0 names are going to be very tacky in a few years
Prefacing your domain name with “cyber” was very popular in the mid-nineties, but would you do it now?  I think Web 2.0 names like “SquaBlar”, “Fastr”, or “thisdomain.is.friggin.ridiculo.us” are going to quickly become passe.  I wanted a name that was clever, indicative of the site's purpose, and was easy to say and type.  Plus I get to use the superscript tag :)

If you get stuck on something, put it on the backburner
I actually had a pretty hard time coming up with a name. I knew that naming the site was not crucial to completion, so I put it off and worked on other things. I actually referred to the site as “barnacle” for the majority of development because I needed a temporary name and it was the first thing that came to  mind.

A failed header idea

A failed header idea

Prioritize features so you can give prominent real estate to those that need it
I took the list of features I'd made from my brain-dump earlier and ranked them according to priority.  I made it so the primary features would be accessible in the most visible sections of the website, in Mingle2's case this would be promoting that the site was free, the login/signup, and the “search singles feature.” It's absolutely critical that you have a sense of priority before you begin designing a website.

there was a lot of this.Put a lot of work into the functional mockups
A functional mockup is basically a design with no pretty stuff. There are several tools and methods for creating a functional mockup: prototyping software, scribbling on a whiteboard, drawing it in photoshop.  Some people prefer starting out with a taxonomy, others like to draw the pages. I prefer pen and paper with the occasional whiteboard.  I usually start out by drawing how all the pages relate to one another, like a road-map.  From there I draw what's actually inside those pages and try to get an idea of how it all relates.  This usually involves a lot of writing, crumpling of paper, and writing again.  Don't expect to get it right the first time, I've had pages where I'll lay it out dozens of different ways before I'm happy.

Mix it up, keep things interesting
I didn't outline every single page on Mingle2 in one go, I stopped and switched to working on the visual parts of the site often throughout the planning phase.  I interspersed designing the logo and visuals in between to keep me motivated.  It's important not to dive head first into writing code or playing around in photoshop, but don't feel obligated to map out every piece of your site before you start playing around.   Switch up tasks frequently, it'll make you enjoy it more.

The Design
Next came the fun part: creating the design that I intended to eventually turn into HTML.  There's an endless amount of knowledge one could give another about creating a great design, but instead I'm just going to focus on what I wanted to achieve visually with Mingle2:
1. Balance – I placed special emphasis on this on the home page, I wanted the elements to be in a state of equilibrium.  One of the most balanced sites I've ever seen is Gr0w.com, I wanted to achieve something similar.
2. Holy crap– I wanted to create something that would incite a “holy crap that's pretty” reaction from a newcomer to the website.  I don't know how close I came to achieving this goal, but I'm happy with how it turned out.
3. The Year is 2007 – The majority of competing websites look like they were designed by dinosaurs, I wanted to outshine them in this regard.

Set little itty bitty goals and watch how much you'll get done
I work a 9-5 job and I normally spend over an hour exercising every night, so when I arrived home around 7pm my work ethic was usually in the gutter.  The best tactic I found for motivating myself was to set a very small goal, such as changing some columns in the database or adjusting margins on a certain page. Typically, once this small goal was achieved it would lead into other things and pretty soon I'd gotten three hours worth of solid work done. 

Utilize rapid-development frameworks
I built this site using CakePHP, a rapid-development framework that is best described as rails for PHP, using design patterns such as MVC and ActiveRecord.  Frameworks typically take all the repetitive tasks out of web development such as CRUD (create/read/update/delete), forms validation, and data sanitization and instead let you focus on making a killer website.   Other popular frameworks include Django and Ruby on Rails

Expect a learning curve from whatever framework you choose
This is the fifth site I've built using CakePHP so I know my way around.  Don't expect that by switching to a rapid-development framework you'll instantly save a bunch of time, there's a bit of a learning curve.

It's out of the oven
I'm very happy with how Mingle2 has turned out.  The design looks good, the code is clean, and it just plain works well.  The best part is: If Mingle2 fails and goes quietly into the night, it was only 66.5 hours out of my life.

6 comments

add comment
  • o76923 wrote on 07/03/2008
    Great piece, I'm impressed you were able to get so much done so fast. I only wish my college would teach us something half as useful as RoR or CakePHP. Alas, we haven't even made it to python and only have introductory PHP courses...
  • Jersey_Devil wrote on 08/18/2008
    Amazing what some hard work and ingenuity can accomplish! Great layout and colors and a fantastic main page. If i could suggest pehaps editing the site so HTML could be posted(With limitations of course) Posting pictures on the forms and as a background for our profile page would be fun, perhaps even a "Youtube" forums so people could post their favorite bands and video. Fantastic job for 66.5 hours!
  • mygenerationbaby wrote on 08/23/2009
    Great Job, Matt Thank you for all you do. Here's an idea for you. What about making it possible for us to see who is online IN OUR NECK OF THE WOODS? That way we can set up some picnics in the park. It takes a lot of time to look through all the people online to find local ones who want to talk about getting together.
  • TomWC wrote on 01/29/2010
    Great article. I often get lost in one aspect of design and wind up hitting a dead end. Maybe some of the tips here will help.
  • thomasjet wrote on 05/15/2013
    Dating Sites Australia is the ultimate guide to help you pick the right Australian dating site <a href="http://dating-sites-australia.com/">dating sites australia</a>
  • thomasjet wrote on 05/15/2013
    Dating Sites Australia is the ultimate guide to help you pick the right Australian dating site http://dating-sites-australia.com